Les gobelins : Houdini Courses

I was teaching Houdini for many years, here is a preview of the course I made at Les Gobelins. It was a course on 26 days. I’ve updated few sections so I’ll try to update the hip files in order to share them. I will post them one by one and I guess I will only post the pratical examples and the pdf for theory.

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Course 01 Procedural Modeling : book / library → Procedural workflow

Course 02 Procedural terrain : VOP / Noise / Vex

Course 03 Rendering in Houdini : Shaders / Mantra / TriPlanar / Displace / Redshift / USD workflow

Course 04 procedural tree/forest : Copy/L-system/Instances/for Loop/LOD

Course 05 Procedural advance modeling : house

Course 06 : Procedural advance modeling : road / city

Course 07 Volume : pyroclastic noise/vdb/erode/render

Course 08 Clouds and sky : cloudFx/cvex/instance

Course 09 Procedural animation : CHOP/vehicule rigging /character rigging

Course 10 Intro DOP : Sop Solver / wetmaps / snow footprints

Course 11 Intro Particles : Fireworks / curve flow / render particles

Course 12 Vex Forces : goals / sdf / curve surface or volume guides

Course 13 Particles : vines generation : growing on surfaces

Course 14 FLIP : liquid simulation/ lava

Course 15 FLIP : ocean simulation

Course 16 Vellum solver : grain / cloth / hair

Course 17 Fur/Hair : grooming/simulation

Course 18 RBD : Rigid bodies / Bullet

Course 19 RBD : constraints/ displace /secondary debris

Course 20 PyroSolver : smoke simulation

Course 21 Pyrosolver and particles : tornado shot

Course 22 Pyrosolver : fire/explosions

Course 23 Other solvers : Fluid/FEM/Ripple/Wire

Course 24 Crowds : making crowds in Houdini / ragdolls

Course 25 Script : Python/Digital Asset

Course 26 dev : HDK / Opencl

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an old preview I’ll also try to update (2014) :